top of page

Curriculum

Anchor 1
Art and
Design

Art & Design celebrates the individuality of each student whilst taking their studies further into GCSE and A-Level. Our A&D curriculum has been designed to cater to all abilities and aptitude for this subject and also to guide our students to outperform their initial capacity.

A range of techniques, processes and methods using traditional media and digital languages will prepare our students to demonstrate creativity and confidently develop skill set to create a body of work drawn from their experiences and surroundings.

A personal journey sits at the forefront of KS4 & 5 and as such, learning opportunities allow students to stretch their understanding of concepts and challenges their practices for a better and refined outcome. Connections discovered between ideas become substantial which leads to meaningful outcomes realised with a growing confidence to select and apply suitable media.

Graphic
Design

Graphic communication is defined here as the process of designing primarily visual material to convey information, ideas, meaning and emotions in response to a given or self-defined brief.

 

Graphic Design is a creative area that uses words and visual images to convey ideas and information. Visual communication of this nature features in many different sectors of graphics including advertising, publishing, signage, packaging, corporate identity, branding and new media.​

​

Photography

This course provides an understanding of photography through engagement with the work of professional photographers. You will have the opportunity to gain practical and creative skills by working with both digital and film based photographic processes.

You will also have access to a B&W photography lab and learn professional techniques.

Engineering

Engineering design is a process used to identify market opportunities and solve problems which contribute to the development of new products and systems. Pupils will study the processes involved in designing new engineered products and the requirements of a design specification. Through research and practical activities, learners will understand how market requirements and opportunities inform client briefs and will use practical skills such as drawing, computer modelling and model making to communicate design ideas.

We encourage learners to communicate and consult with a client to develop a viable and innovative product. Learners will apply practical skills to produce a prototype in the form of a model and test design ideas to inform further product development. Through reflection, learners will evaluate the prototype, making a comparable outcome against specification points, and assess possible, practical solutions and improvements to their prototype design. A practical approach to teaching and learning will provide learners with knowledge in engineering technology and develop their critical thinking, creativity and dextrous skills through engaging practical experiences.

DT

Which is more important, form or function? Design & Technology at HABS allows students to develop design skills in order to create forms for products that are creative as well as develop the skills needed to manufacture functional products that are innovative in order to create the designers and manufactures of tomorrow who can create products with both form and function.


Our students will become masters in a range of disciplines such as: woods, metals and plastics, fabrics, electronics and graphics from which they can later specialise in once they decide which career paths they find most appealing.


Our students will be designers and manufactures who have a moral compass and an obligation to our society in order to ensure that all products developed promote sustainable living for a better tomorrow.

3D Design

Students will be introduced to a variety of experiences that explore a range of three-dimensional media, processes and techniques. They will be made aware of both traditional and new media.

Students will explore the use of drawing for different purposes, using a variety of methods and media on a variety of scales. Students will use sketchbooks/workbooks/journals to underpin their work, where appropriate.

Students will explore relevant images, artefacts and resources relating to a range of art, craft and design, from the past and from recent times, including European and non-European examples. This will be integral to the investigating and making process. Students' responses to these examples will be shown through practical and critical activities that demonstrate their understanding of different styles, genres and traditions.

Students will be able to demonstrate skills in all of the following: appreciation of solid, void, form, shape, texture, colour, decoration, surface treatment, scale, proportion, structure, rhythm and movement; awareness of intended audience or purpose for their chosen area(s) of Three-dimensional design; awareness of the relationship between Three-dimensional design and urban, rural or other settings; appreciation of the relationship of form and function and, where applicable, the ability to respond to a concept, work to a brief, theme or topic, or answer a need in a chosen area(s) of Three-dimensional design; the safe use of a variety of appropriate tools and equipment; and understanding of working methods, such as model-making, constructing and assembling.

bottom of page